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Analyzing ER Game mechanics

posted Sep 16, 2010, 10:25 AM by Unknown user   [ updated Sep 16, 2010, 11:12 AM ]
This is going to be a section for the game designer point of view. This means myself, this means a french guy living on the french riviera who has spent some time in the US but who is not a english native speaking anyway. So I'll do my best, but I won't be perfect I guess :(
Please be indulgent...
Now, mainly when I finished designing ER, some of my close friend playtesters started telling me, "now in this game you have put so many different little games into one !!!!".
That's when I began to count how many new game mechanics this game had, or game mechanics that were never seen before in those type of games even though they might not be 100% new to the gaming industry, I would say.
Well, if I remember correctly, I think there are 11 of them.
So each week or maybe faster, whenever I can find the time to, I'll come here to discuss game mechanics, and maybe later on game strategies or technics that you can apply to get a better control over the game.
So feel free to come back from time to time and check out new game mechanics analysis ;)